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| #include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
// Characters for undug and marked
#define undigged "▣"
#define marked "∅"
// Number of rows, columns, and mines
unsigned int row = 16;
unsigned int col = 30;
unsigned int minenum = 9;
// Function to randomly generate mines
int makemine(int mine[32][32]) {
int a[minenum]; // To store mine positions
int i, j;
for (i = 1; i < row + 1; i++) {
for (j = 1; j < col + 1; j++) {
mine[i][j] = 0; // Clear for re-mining in case the first click hits a mine
}
}
srand((int) time(0));
a[0] = rand() % (row * col);
for (i = 1; i < minenum; i++) {
a[i] = rand() % (row * col);
for (j = 0; j < i; j++) {
if (a[i] == a[j]) i--;
}
}
for (i = 0; i < minenum; i++) {
// Recording the generated mine positions into the array
int x = a[i] / col + 1;
int y = a[i] % col + 1;
mine[x][y] = 1;
}
return 0;
}
// Function to print the minefield
int output(char show[31][31][4]) {
int i, j;
for (i = 1; i < row + 1; i++) {
printf("%3d ", i);
for (j = 1; j < col + 1; j++) {
printf("%s ", show[i][j]);
}
putchar('\n');
}
return 0;
}
// Calculate the number of mines around (x, y)
int scanmine(int mine[32][32], int x, int y) {
int n = 0, i, j;
for (i = 1; i > -2; i--) {
for (j = 1; j > -2; j--) {
if (mine[x + i][y + j] == 1) n++;
}
}
return n;
}
// Function to automatically open areas without mines
void chuli0(char show[31][31][4], int mine[32][32]) {
int x, y, i, j;
for (x = 1; x < row + 1; x++) {
for (y = 1; y < col + 1; y++) {
if (show[x][y][0] == ' ') {
for (i = 1; i > -2; i--) {
for (j = 1; j > -2; j--) {
if (scanmine(mine, x + i, y + j)) show[x + i][y + j][0] = '0' + scanmine(mine, x + i, y + j);
else show[x + i][y + j][0] = ' ';
show[x + i][y + j][1] = 0;
}
}
}
}
}
}
// Calculate the number of remaining undug areas
int least(char show[31][31][4]) {
int i, j, n = 0;
for (i = 1; i < row + 1; i++) {
for (j = 1; j < col + 1; j++) {
if (!(strcmp(show[i
][j], undigged))) n++;
if (!(strcmp(show[i][j], marked))) n++;
}
}
return n;
}
// Execute the game
int game(char show[31][31][4], int mine[32][32], int flag[31][31]) {
while(getchar() != '\n'); // Clear keyboard buffer
int i = 0, j = 0, k = 0, x, y;
static int flagnum = 0;
printf("Undug: %d ", least(show));
printf("Remaining mines: %d ", minenum - flagnum);
printf("Marked: %d\n", flagnum);
printf(" ");
for (i = 0; i < col; i++) printf("%c ", i + 'a');
putchar('\n');
output(show);
puts("\nEnter operation and row-column coordinates: (Operations: d - dig, f - flag/unflag, o - try to open surroundings)");
int opt = getchar();
y = getchar() - 'a' + 1;
scanf("%d", &x);
if (x < 1 || x > row || y < 1 || y > row) {
puts("error");
puts("\n\n\n");
return 1; // Error checking
}
switch (opt) {
case 'd':
if (flag[x][y]) {
puts("\n\n");
printf("This location is marked. Please unmark it before retrying!!!");
puts("\n");
break;
}
else {
if (mine[x][y] && (least(show) != col * row)) {
printf("You exploded!!!");
return 0;
}
if (mine[x][y] && (least(show) == col * row)) {
do { makemine(mine); } // Preventing a mine on the first click
while (mine[x][y]);
}
if (!mine[x][y]) {
if (scanmine(mine, x, y)) show[x][y][0] = '0' + scanmine(mine, x, y);
else show[x][y][0] = ' ';
show[x][y][1] = 0;
if (!(scanmine(mine, x, y))) {
for (k = 0; k < (col > row ? col : row); k++) chuli0(show, mine);
}
puts("\n\n\n");
break;
}
}
case 'f':
flag[x][y] = !flag[x][y];
if (flag[x][y]) {
strcpy(show[x][y], marked);
flagnum++;
} else {
strcpy(show[x][y], undigged);
flagnum--;
}
puts("\n\n\n");
break;
case 'o':
k = 0;
for (i = 1; i > -2; i--) {
for (j = 1; j > -2; j--) {
if (!(strcmp(show[x + i][y + j], marked))) k++;
}
}
if (k != scanmine(mine, x, y)) {
puts("\n\n");
puts("Cannot quickly open. Not all surroundings are marked");
puts("\n");
break;
}
for (i = 1; i > -2; i--) {
for (j = 1; j > -2; j--) {
if (!(strcmp(show[x + i][y + j], undigged))) {
if (scanmine(mine, x + i, y + j)) show[x + i][y + j][0] = '0' + scanmine(mine, x + i, y + j);
else show[x + i][y + j][0] = ' ';
show[x + i][y + j][1] = 0;
if (!(scanmine(mine, x + i, y + j))) {
for (k = 0; k < (col > row ? col : row); k++) chuli0(show, mine);
}
}
}
}
puts("\n\n\n");
break;
default:
puts("error");
puts("\n\n\n");
}
if (least(show) == minenum) {
printf("You win!!!");
return 0;
}
return 1;
}
// Choose difficulty
int choose() {
puts("Choose difficulty:");
puts("1. Easy 9x9 10 mines");
puts("2. Medium 16x16 40 mines");
puts("3. Advanced 16x30 99 mines");
puts("4. Customized");
printf("Please enter the option number:");
switch (getchar()) {
case '1':
minenum = 10;
row = 9;
col = 9;
break;
case '2':
minenum = 40;
row = 16;
col = 16;
break;
case '3':
minenum = 99;
row = 16;
col = 30;
break;
case '4':
puts("Please enter the number of lines:");
scanf("%d", &row);
puts("Please enter the number of columns:");
scanf("%d", &col);
puts("Please enter the number of mines:");
scanf("%d", &minenum);
if (row > 24 || col > 30 || minenum > 0.9 * col * row) {
puts("The number of rows cannot be greater than 24, and the number of columns cannot be greater than 30");
puts("The number of mines cannot be greater than 90% of the number of squares");
while(getchar() != '\n');//Clear the keyboard buffer
return 1;
}
break;
default:
puts("error");
while(getchar() != '\n');//Clear the keyboard buffer
return 1;
}
return 0;
}
int main() {
while(choose());//Select the game difficulty. If the correct choice is made, the return value should be 0
int mine[32][32] = {0}, flag[31][31] = {0},i,j;
makemine(mine);//Make mine
putchar('\n');
char show[30 + 1][30 + 1][4] = {0}; //Used to store the string displayed by the thunder disk. Special symbols occupy 3 bytes on macos/linux.
for (i = 1; i < row + 1; i++) {
for (j = 1; j < col + 1; j++) {
strcpy(show[i][j], undigged);//Initialize thunder disk
}
}
while (game(show,mine,flag));//Execute the game. The return value should be 0 when the game ends.
return 0;
}
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